LOGIN INFORMATION





SIGN IN WITH

Gplus Login Facebook Login Linkedin Login

If not a registered user

3D Modelling

  • In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of any three-dimensional surface of an object (either inanimate or living) via specialized software. The product is called a 3D model. It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. The model can also be physically created using 3D printing devices.
  • Models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting.
  • New concepts in 3D modeling have started to emerge such as curve-controlled modeling that emphasizes the modeling of the movement of a 3D object instead of the traditional modeling of the static shape.
  • 3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class are called modeling applications or modelers.

Representation

A modern render of the iconic Utah teapot model developed by Martin Newell (1975). The Utah teapot is one of the most common models used in 3D graphics education.

Almost all 3D models can be divided into two categories:

  • Solid - These models define the volume of the object they represent (like a rock). These are more realistic, but more difficult to build. Solid models are mostly used for nonvisual simulations such as medical and engineering simulations, for CAD and specialized visual applications such as ray tracing and constructive solid geometry
  • Shell/boundary - these models represent the surface, e.g. the boundary of the object, not its volume (like an infinitesimally thin eggshell). These are easier to work with than solid models. Almost all visual models used in games and film are shell models.

Because the appearance of an object depends largely on the exterior of the object, boundary representations are common in computer graphics. Two dimensional surfaces are a good analogy for the objects used in graphics, though quite often these objects are non-manifold. Since surfaces are not finite, a discrete digital approximation is required: polygonal meshes (and to a lesser extent subdivision surfaces) are by far the most common representation, although point-based representations have been gaining some popularity in recent years. Level sets are a useful representation for deforming surfaces which undergo many topological changes such as fluids.

Uses:

  • 3D modelling is used in various industries like films, animation and gaming, interior designing and architecture. They are also used in the medical industry for the interactive representations of anatomy. A wide number of 3D software are also used in constructing digital representation of mechanical models or parts before they are actually manufactured. CAD/CAM related software are used in such fields, and with these software, not only can you construct the parts, but also assemble them, and observe their functionality.
  • 3D modelling is also used in the field of Industrial Design, wherein products are 3D modeled before representing them to the clients. In Media and Event industries, 3D modelling is used in Stage/Set Design.

CONFIDENTIAL

We understand the importance of valuable
designs made by investing more...

ACCURATE

High end software solutions which assure
greater accuracy and fine more...

AUTHENTIC

Convert your design into reality with
authentic materials,advanced more...